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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   badeline.c                                         :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: kdx    <kdx   @student.42angouleme.fr      +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2022/10/17 11:32:46 by kdx               #+#    #+#             */
/*   Updated: 2022/10/17 11:32:46 by kdx              ###   ########.fr       */
/*                                                                            */
/* ************************************************************************** */

#include "badeline.h"
#include "player.h"
#include "sprite.h"
#include "game.h"
#include <math.h>

void	badeline_update(t_badeline *badeline)
{
	int	i;

	if (!badeline->active)
		return ;
	if (badeline->queue_size >= BADELINE_DELAY)
	{
		badeline->erase[0] = badeline->queue[0][0];
		badeline->erase[1] = badeline->queue[0][1];
	}
	i = 0;
	while (i < badeline->queue_size - 1)
	{
		badeline->queue[i][0] = badeline->queue[i + 1][0];
		badeline->queue[i][1] = badeline->queue[i + 1][1];
		i += 1;
	}
	badeline->queue[i][0] = badeline->follow->pos[0];
	badeline->queue[i][1] = badeline->follow->pos[1];
	badeline->queue_size += (badeline->queue_size < BADELINE_DELAY);
}

void	badeline_erase(t_sily *sily, t_badeline *badeline)
{
	if (badeline->erase[0] && badeline->erase[1])
		player_erase(sily, badeline->erase);
}

void	badeline_draw(t_sily *sily, t_badeline *badeline)
{
	int	x;
	int	y;

	x = round(badeline->queue[0][0]);
	y = round(badeline->queue[0][1]);
	if (badeline->queue_size >= BADELINE_DELAY && x && y)
		sprite_draw(sily, sily->game->s_badeline, x, y);
}