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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   game.h                                             :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: kdx    <kdx   @student.42angouleme.fr      +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2022/10/09 07:29:21 by kdx               #+#    #+#             */
/*   Updated: 2022/10/16 01:44:41 by kdx              ###   ########.fr       */
/*                                                                            */
/* ************************************************************************** */

#ifndef GAME_H
# define GAME_H
# include "sprite.h"
# include "spritesheet.h"
# include "sily.h"
# include "player.h"
# include "badeline.h"
# include "map.h"

typedef struct s_game
{
	t_sily			*sily;
	t_player		player;
	t_badeline		badeline;
	t_map			map;
	t_sprite		*s_player;
	t_sprite		*s_badeline;
	t_sprite		*s_tiles[256];
	t_spritesheet	*ss_exit;
	int				redraw;
	int				x;
	int				y;
	size_t			collectibles;
	int				victory;
}	t_game;

t_game	*game_new(const char *map_path);
void	*game_destroy(t_game *game);
void	game_draw(t_game *game);

#endif