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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game_draw.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kdx <kdx @student.42angouleme.fr +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/12 10:10:28 by kdx #+# #+# */
/* Updated: 2022/10/14 03:28:39 by kdx ### ########.fr */
/* */
/* ************************************************************************** */
#include "game.h"
#include "map.h"
#include "player.h"
#include "sprite.h"
#include "badeline.h"
void game_draw(t_game *game)
{
t_sprite *s_exit;
if (game->redraw)
{
game->redraw = 0;
map_draw(game->sily, &game->map);
sily_input_draw(game->sily);
}
s_exit = game->ss_exit->frame[(game->sily->tick / 10)
% game->ss_exit->frame_count];
badeline_erase(game->sily, &game->badeline);
player_erase(game->sily, game->player.old_pos);
sprite_draw(game->sily, s_exit, game->map.exit[0], game->map.exit[1]);
badeline_draw(game->sily, &game->badeline);
player_draw(game->sily, &game->player);
if (game->sily->prev_move_events != game->sily->move_events)
sily_input_draw(game->sily);
}
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