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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* map_spawn.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kdx <kdx @student.42angouleme.fr +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/10 21:42:00 by kdx #+# #+# */
/* Updated: 2022/10/11 00:27:03 by kdx ### ########.fr */
/* */
/* ************************************************************************** */
#include "map.h"
#include "game.h"
void map_spawn(t_game *game, t_map *map)
{
size_t x;
size_t y;
int tile;
y = -1;
while (++y < map->height)
{
x = -1;
while (++x < map->width)
{
tile = map_get(map, x * TSIZE, y * TSIZE);
if (tile == TILE_PLAYER)
{
game->player.pos[0] = x * TSIZE;
game->player.pos[1] = y * TSIZE;
map_set(map, x * TSIZE, y * TSIZE, '0');
}
}
}
}
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