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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player_collect.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kdx <kdx @student.42angouleme.fr +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/14 02:51:33 by kdx #+# #+# */
/* Updated: 2022/10/14 14:37:15 by kdx ### ########.fr */
/* */
/* ************************************************************************** */
#include "player.h"
#include "map.h"
#include "game.h"
#include <math.h>
void player_collect(t_game *game, t_player *player, t_map *map)
{
int pos[2];
pos[0] = round(player->pos[0]) + 8;
pos[1] = round(player->pos[1]) + 8;
if (map_get(map, pos[0], pos[1]) == TILE_COLLECTIBLE)
{
map_set(map, pos[0], pos[1], TILE_NONE);
game->collectibles -= 1;
}
}
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