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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player_collide.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kdx <kdx @student.42angouleme.fr +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/11 00:32:12 by kdx #+# #+# */
/* Updated: 2022/10/11 00:34:58 by kdx ### ########.fr */
/* */
/* ************************************************************************** */
#include "player.h"
#include "map.h"
#include <math.h>
int player_collide(t_map *map, double x, double y, int v)
{
int tl[2];
int br[2];
tl[0] = round(x) + 1;
tl[1] = round(y) + 1;
br[0] = tl[0] + 13;
br[1] = tl[1] + 13;
return (map_get(map, tl[0], tl[1]) == v
|| map_get(map, br[0], tl[1]) == v
|| map_get(map, tl[0], br[1]) == v
|| map_get(map, br[0], br[1]) == v);
}
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