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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player_collide_badeline.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kdx <kdx @student.42angouleme.fr +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/17 11:32:49 by kdx #+# #+# */
/* Updated: 2022/10/17 13:36:50 by kdx ### ########.fr */
/* */
/* ************************************************************************** */
#include "player.h"
#include "badeline.h"
#include <stdbool.h>
#include <math.h>
bool player_collide_badeline(t_player *player, t_badeline *bdl)
{
double diff;
if (!bdl->active || player->invincible > 0)
return (false);
diff = fabs(player->pos[0] - bdl->queue[0][0]);
diff += fabs(player->pos[1] - bdl->queue[0][1]);
return (diff < 16.0);
}
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