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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   player_collide_badeline.c                          :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: kdx    <kdx   @student.42angouleme.fr      +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2022/10/17 11:32:49 by kdx               #+#    #+#             */
/*   Updated: 2022/10/17 13:36:50 by kdx              ###   ########.fr       */
/*                                                                            */
/* ************************************************************************** */

#include "player.h"
#include "badeline.h"
#include <stdbool.h>
#include <math.h>

bool	player_collide_badeline(t_player *player, t_badeline *bdl)
{
	double	diff;

	if (!bdl->active || player->invincible > 0)
		return (false);
	diff = fabs(player->pos[0] - bdl->queue[0][0]);
	diff += fabs(player->pos[1] - bdl->queue[0][1]);
	return (diff < 16.0);
}