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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player_collide_exit.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kdx <kdx @student.42angouleme.fr +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/14 14:28:38 by kdx #+# #+# */
/* Updated: 2022/10/16 01:24:41 by kdx ### ########.fr */
/* */
/* ************************************************************************** */
#include "player.h"
#include "sily.h"
#include "game.h"
#include "map.h"
void player_collide_exit(t_sily *sily, t_player *player, t_map *map)
{
if (sily->game->collectibles == 0 && player_collide(map, player->pos[0],
player->pos[1], TILE_EXIT))
sily->game->victory = 1;
}
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