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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   player_erase.c                                     :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: kdx    <kdx   @student.42angouleme.fr      +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2022/10/17 11:32:56 by kdx               #+#    #+#             */
/*   Updated: 2022/10/17 11:32:58 by kdx              ###   ########.fr       */
/*                                                                            */
/* ************************************************************************** */

#include "player.h"
#include "game.h"
#include "map.h"
#include "sily.h"
#include <math.h>

void	player_erase(t_sily *sily, double pos[2])
{
	int	x;
	int	y;

	x = round(pos[0]);
	y = round(pos[1]);
	map_draw_tile(sily, &sily->game->map, x, y);
	map_draw_tile(sily, &sily->game->map, x + TSIZE, y + TSIZE);
	map_draw_tile(sily, &sily->game->map, x + TSIZE, y);
	map_draw_tile(sily, &sily->game->map, x, y + TSIZE);
}