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authorkdx <kikoodx@paranoici.org>2023-05-08 18:05:42 +0200
committerkdx <kikoodx@paranoici.org>2023-05-08 18:07:00 +0200
commit71ad1d06efe2545da874951fd1d4367fd9ba6f61 (patch)
treefdb6efc748943cc898be77c7e1d3b6c46980fb0a
parentb86a21f81f13127ab505538d5f9c52200ffc6f45 (diff)
downloadstudy-sttky-71ad1d06efe2545da874951fd1d4367fd9ba6f61.tar.gz
i'm sleeping
rompiche
-rw-r--r--src/camera.c4
-rw-r--r--src/main.c38
2 files changed, 21 insertions, 21 deletions
diff --git a/src/camera.c b/src/camera.c
index c58d8c6..1b24afd 100644
--- a/src/camera.c
+++ b/src/camera.c
@@ -39,11 +39,11 @@ camera_update(double dest[2])
int
camera_x(double scale)
{
- return -cam[0] * scale + DWIDTH / 2.0 + off[0] - 2 + rand() % 5;
+ return -cam[0] * scale + DWIDTH / 2.0 + off[0];// - 2 + rand() % 5;
}
int
camera_y(double scale)
{
- return -cam[1] * scale + DHEIGHT / 2.0 + off[1] - 2 + rand() % 5;
+ return -cam[1] * scale + DHEIGHT / 2.0 + off[1];// - 2 + rand() % 5;
}
diff --git a/src/main.c b/src/main.c
index 0c623ec..3000bef 100644
--- a/src/main.c
+++ b/src/main.c
@@ -13,7 +13,7 @@ static Game *game = NULL;
static void deinit(void);
static int main_loop(void *udata);
-static void acid(const Game *game);
+//static void acid(const Game *game);
int
main(int argc, char **argv)
@@ -87,27 +87,27 @@ main_loop(void *udata)
pxCls(0);
pxPalt(0, true);
game_draw(game);
- acid(game);
+ //acid(game);
pxFlip();
if (TZR_DrawEnd())
return 1;
return 0;
}
-static void
-acid(const Game *game)
-{
- PxCol cols[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
- const int bg = (game->queue_restart_scene != 0);
- for (int i = 0; i < 1024; i++) {
- const int i = !bg + rand() % (7 + bg);
- const int k = !bg + rand() % (7 + bg);
- if (i == k)
- continue;
- cols[i] ^= cols[k];
- cols[k] ^= cols[i];
- cols[i] ^= cols[k];
- }
- for (int i = 0; i < 8; i++)
- pxSpal(i, cols[i]);
-}
+//static void
+//acid(const Game *game)
+//{
+// PxCol cols[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
+// const int bg = (game->queue_restart_scene != 0);
+// for (int i = 0; i < 1024; i++) {
+// const int i = !bg + rand() % (7 + bg);
+// const int k = !bg + rand() % (7 + bg);
+// if (i == k)
+// continue;
+// cols[i] ^= cols[k];
+// cols[k] ^= cols[i];
+// cols[i] ^= cols[k];
+// }
+// for (int i = 0; i < 8; i++)
+// pxSpal(i, cols[i]);
+//}