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author | kdx <kikoodx@paranoici.org> | 2023-05-08 18:05:42 +0200 |
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committer | kdx <kikoodx@paranoici.org> | 2023-05-08 18:07:00 +0200 |
commit | 71ad1d06efe2545da874951fd1d4367fd9ba6f61 (patch) | |
tree | fdb6efc748943cc898be77c7e1d3b6c46980fb0a | |
parent | b86a21f81f13127ab505538d5f9c52200ffc6f45 (diff) | |
download | study-sttky-71ad1d06efe2545da874951fd1d4367fd9ba6f61.tar.gz |
i'm sleeping
rompiche
-rw-r--r-- | src/camera.c | 4 | ||||
-rw-r--r-- | src/main.c | 38 |
2 files changed, 21 insertions, 21 deletions
diff --git a/src/camera.c b/src/camera.c index c58d8c6..1b24afd 100644 --- a/src/camera.c +++ b/src/camera.c @@ -39,11 +39,11 @@ camera_update(double dest[2]) int camera_x(double scale) { - return -cam[0] * scale + DWIDTH / 2.0 + off[0] - 2 + rand() % 5; + return -cam[0] * scale + DWIDTH / 2.0 + off[0];// - 2 + rand() % 5; } int camera_y(double scale) { - return -cam[1] * scale + DHEIGHT / 2.0 + off[1] - 2 + rand() % 5; + return -cam[1] * scale + DHEIGHT / 2.0 + off[1];// - 2 + rand() % 5; } @@ -13,7 +13,7 @@ static Game *game = NULL; static void deinit(void); static int main_loop(void *udata); -static void acid(const Game *game); +//static void acid(const Game *game); int main(int argc, char **argv) @@ -87,27 +87,27 @@ main_loop(void *udata) pxCls(0); pxPalt(0, true); game_draw(game); - acid(game); + //acid(game); pxFlip(); if (TZR_DrawEnd()) return 1; return 0; } -static void -acid(const Game *game) -{ - PxCol cols[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; - const int bg = (game->queue_restart_scene != 0); - for (int i = 0; i < 1024; i++) { - const int i = !bg + rand() % (7 + bg); - const int k = !bg + rand() % (7 + bg); - if (i == k) - continue; - cols[i] ^= cols[k]; - cols[k] ^= cols[i]; - cols[i] ^= cols[k]; - } - for (int i = 0; i < 8; i++) - pxSpal(i, cols[i]); -} +//static void +//acid(const Game *game) +//{ +// PxCol cols[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; +// const int bg = (game->queue_restart_scene != 0); +// for (int i = 0; i < 1024; i++) { +// const int i = !bg + rand() % (7 + bg); +// const int k = !bg + rand() % (7 + bg); +// if (i == k) +// continue; +// cols[i] ^= cols[k]; +// cols[k] ^= cols[i]; +// cols[i] ^= cols[k]; +// } +// for (int i = 0; i < 8; i++) +// pxSpal(i, cols[i]); +//} |