diff options
-rw-r--r-- | src/camera.c | 4 | ||||
-rw-r--r-- | src/main.c | 38 |
2 files changed, 21 insertions, 21 deletions
diff --git a/src/camera.c b/src/camera.c index 1b24afd..c58d8c6 100644 --- a/src/camera.c +++ b/src/camera.c @@ -39,11 +39,11 @@ camera_update(double dest[2]) int camera_x(double scale) { - return -cam[0] * scale + DWIDTH / 2.0 + off[0];// - 2 + rand() % 5; + return -cam[0] * scale + DWIDTH / 2.0 + off[0] - 2 + rand() % 5; } int camera_y(double scale) { - return -cam[1] * scale + DHEIGHT / 2.0 + off[1];// - 2 + rand() % 5; + return -cam[1] * scale + DHEIGHT / 2.0 + off[1] - 2 + rand() % 5; } @@ -13,7 +13,7 @@ static Game *game = NULL; static void deinit(void); static int main_loop(void *udata); -//static void acid(const Game *game); +static void acid(const Game *game); int main(int argc, char **argv) @@ -87,27 +87,27 @@ main_loop(void *udata) pxCls(0); pxPalt(0, true); game_draw(game); - //acid(game); + acid(game); pxFlip(); if (TZR_DrawEnd()) return 1; return 0; } -//static void -//acid(const Game *game) -//{ -// PxCol cols[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; -// const int bg = (game->queue_restart_scene != 0); -// for (int i = 0; i < 1024; i++) { -// const int i = !bg + rand() % (7 + bg); -// const int k = !bg + rand() % (7 + bg); -// if (i == k) -// continue; -// cols[i] ^= cols[k]; -// cols[k] ^= cols[i]; -// cols[i] ^= cols[k]; -// } -// for (int i = 0; i < 8; i++) -// pxSpal(i, cols[i]); -//} +static void +acid(const Game *game) +{ + PxCol cols[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; + const int bg = (game->queue_restart_scene != 0); + for (int i = 0; i < 1024; i++) { + const int i = !bg + rand() % (7 + bg); + const int k = !bg + rand() % (7 + bg); + if (i == k) + continue; + cols[i] ^= cols[k]; + cols[k] ^= cols[i]; + cols[i] ^= cols[k]; + } + for (int i = 0; i < 8; i++) + pxSpal(i, cols[i]); +} |