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#include "map.h"
#include "cfg.h"
#include "TZR.h"
#include "tiled2c.h"
#include "tileset.h"
#include "camera.h"
#include <stddef.h>
extern const Tiled2cMap embed_game_tmj;
extern const Tiled2cMap embed_game2_tmj;
extern const Tiled2cMap embed_game3_tmj;
extern const Tiled2cMap embed_game4_tmj;
static const Tiled2cMap *const maps[] = {
&embed_game_tmj,
&embed_game2_tmj,
NULL
};
static unsigned int map_id;
void
map_reset(void)
{
map_id = 0;
}
void
map_next(void)
{
map_id += (maps[map_id + 1] != NULL);
}
void
map_previous(void)
{
if (map_id > 0)
map_id -= 1;
}
int
map_width(void)
{
return maps[map_id]->width;
}
int
map_height(void)
{
return maps[map_id]->height;
}
bool
map_get(int x, int y, unsigned int type)
{
type &= ~TILED_TRANSFORMS;
const Tiled2cMap *const map = maps[map_id];
if (x >= map_width() || y < 0 || y >= map_height())
return 0;
if (x < 0)
return (type != TILE_SPIKE);
if (map->numlayers < 1)
return (type != TILE_SPIKE);
for (unsigned int i = 0; i < map->numlayers; i++) {
const unsigned int tile = map->layers[i]
.data[x + y * map_width()];
if (tile_type(tile) == type)
return true;
}
return false;
}
bool
map_get_px(int x, int y, unsigned int type)
{
if (y < 0)
return 0;
if (x < 0)
return (type != TILE_SPIKE);
return map_get(x / TSIZE, y / TSIZE, type);
}
static void
draw_layer(const Tiled2cLayer *layer)
{
extern const PxSpr spr_tset;
const int tset_w = spr_tset.w;
for (int y = 0; y < map_height(); y++)
for (int x = 0; x < map_width(); x++) {
const unsigned tile =
layer->data[x + y * map_width()];
if (tile == 0)
continue;
const unsigned vtile = tile_visual(tile);
const int dx = camera_x(layer->parallaxx) + x * TSIZE;
const int dy = camera_y(layer->parallaxy) + y * TSIZE;
const int ix = vtile % (tset_w / TSIZE) * TSIZE;
const int iy = vtile / (tset_w / TSIZE) * TSIZE;
pxSpr(&spr_tset, dx, dy, ix, iy, TSIZE, TSIZE);
}
}
void
map_draw(void)
{
const Tiled2cMap *const map = maps[map_id];
TZR_DrawSetColor(1, 1, 1);
for (unsigned int i = 0; i < map->numlayers; i++)
if (map->layers[i].visible && map->layers[i].parallaxx <= 1.0)
draw_layer(&map->layers[i]);
}
void
map_draw_foreground(void)
{
const Tiled2cMap *const map = maps[map_id];
TZR_DrawSetColor(1, 1, 1);
for (unsigned int i = 0; i < map->numlayers; i++)
if (map->layers[i].visible && map->layers[i].parallaxx > 1.0)
draw_layer(&map->layers[i]);
}
const Tiled2cObject *
map_objects(unsigned int *size)
{
if (size != NULL)
*size = maps[map_id]->numobjects;
return maps[map_id]->objects;
}
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