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#pragma once
#include <stdbool.h>
#include <SDL2/SDL_render.h>
enum TZR_ResourceType {
TZR_RES_RAW,
TZR_RES_IMAGE,
___TZR_RES_COUNT
};
enum TZR_EventType {
TZR_EV_QUIT,
TZR_EV_KEYDOWN,
TZR_EV_KEYUP
};
enum TZR_KeyState {
TZR_KEYSTATE_UP,
TZR_KEYSTATE_DOWN,
TZR_KEYSTATE_RELEASE,
TZR_KEYSTATE_PRESS
};
typedef unsigned int TZR_Uint;
typedef struct TZR_Config TZR_Config;
typedef struct TZR_Point TZR_Point;
typedef struct TZR_Color TZR_Color;
typedef struct TZR_Rect TZR_Rect;
typedef enum TZR_ResourceType TZR_ResourceType;
typedef struct TZR_Raw TZR_Raw;
typedef struct TZR_Image TZR_Image;
typedef struct TZR_Resource TZR_Resource;
typedef enum TZR_EventType TZR_EventType;
typedef struct TZR_Event TZR_Event;
typedef struct TZR_DrawImageArgs TZR_DrawImageArgs;
typedef enum TZR_KeyState TZR_KeyState;
struct TZR_Config {
int _;
int width;
int height;
int target_fps;
bool pixel_perfect;
bool show_cursor;
const char *title;
};
struct TZR_Point {
int x;
int y;
};
struct TZR_Color {
int _;
float r;
float g;
float b;
float a;
};
struct TZR_Rect {
TZR_Point from;
TZR_Point to;
};
struct TZR_Raw {
void *data;
size_t size;
};
struct TZR_Image {
int width;
int height;
SDL_Texture *ptr;
};
struct TZR_Resource {
TZR_ResourceType type;
char *path; /* allocated and freed by TZR; can be NULL */
long mtime;
union {
TZR_Raw raw; /* raw file data */
TZR_Image image;
};
};
struct TZR_Event {
TZR_EventType type;
int button;
};
struct TZR_DrawImageArgs {
int _;
TZR_Uint id;
int x;
int y;
int ix;
int iy;
int w;
int h;
float r;
float sx;
float sy;
bool center;
};
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