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/* gcc TZR.c main.c -lSDL2 */
#include "TZR.h"
int main(int argc, char **argv)
{
(void)argc, (void)argv;
/* Initialization. Arguments can be ommited. */
if (TZR_Init(.width=256, .height=256, .pixel_perfect=false))
return 1;
/* Load assets. */
const TZR_Uint id0 = TZR_LoadResourceTyped(TZR_RES_IMAGE, "res.bmp");
const TZR_Uint id1 = TZR_LoadResourceTyped(TZR_RES_RAW, "main.c");
TZR_LoadResourceTyped(TZR_RES_IMAGE, "res.bmp");
TZR_LoadResourceTyped(TZR_RES_RAW, "main.c");
const TZR_Uint id2 = TZR_LoadResource("smile.bmp");
if (id0 != 1 || id1 != 2 || id2 != 3)
return TZR_Quit(), 1;
/* Asset loading w/ #embed (C23 proposal). */
/* static const char res_bmp[] =
* #embed "res.bmp"
* ;
* const TZR_Uint id0 = TZR_LoadResourceFromMemory(TZR_RES_IMAGE,
* res_bmp, sizeof(res_bmp)); */
/* Print assets paths. */
printf("%s %s\n", TZR_GetResourcePath(id0), TZR_GetResourcePath(id1));
/* Main loop. */
int x = 10;
int y = 10;
while (!TZR_ShouldQuit()) {
TZR_CycleEvents();
x -= TZR_IsKeyDown(SDL_SCANCODE_LEFT);
x += TZR_IsKeyDown(SDL_SCANCODE_RIGHT);
y -= TZR_IsKeyDown(SDL_SCANCODE_UP);
y += TZR_IsKeyDown(SDL_SCANCODE_DOWN);
TZR_DrawBegin();
TZR_DrawSetColor(0.0f, 0.0f, 0.0f);
TZR_DrawClear();
TZR_DrawSetColor(1.0f, 1.0f, 1.0f, 0.2f);
TZR_DrawImage(id0, 128+x, 128+y, .sy=(float)x/10, .center=true);
TZR_DrawSetColor(.a=0.5f);
TZR_DrawImage(id2, y, x, .w=x*2);
TZR_DrawEnd();
}
return TZR_Quit(), 0;
}
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