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#include "TZR.h"
#include "TZR_globals.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
void
TZR_Quit(void)
{
for (size_t i = 0; i < ___tzr_resources_size; i++)
TZR_DestroyResource(&___tzr_resources[i], 1);
if (___tzr_resources != NULL)
free(___tzr_resources);
___tzr_resources = NULL;
___tzr_resources_size = 0;
___tzr_resources_capacity = 0;
for (size_t i = 0; i < ___tzr_joysticks_size; i++) {
if (___tzr_joysticks[i].ptr != NULL)
SDL_GameControllerClose(___tzr_joysticks[i].ptr);
}
if (___tzr_joysticks != NULL)
free(___tzr_joysticks);
___tzr_joysticks = NULL;
___tzr_joysticks_size = 0;
___tzr_joysticks_capacity = 0;
if (___tzr_target_pre != NULL) {
SDL_DestroyTexture(___tzr_target_pre);
___tzr_target = NULL;
}
if (___tzr_target != NULL) {
SDL_DestroyTexture(___tzr_target);
___tzr_target = NULL;
}
if (___tzr_renderer != NULL) {
SDL_DestroyRenderer(___tzr_renderer);
___tzr_renderer = NULL;
}
if (___tzr_window != NULL) {
SDL_DestroyWindow(___tzr_window);
___tzr_window = NULL;
}
if (___tzr_config.mixer) {
#ifdef TZR_SOLOUD
Soloud_deinit(___tzr_soloud);
Soloud_destroy(___tzr_soloud);
___tzr_soloud = NULL;
#endif
Mix_CloseAudio();
Mix_Quit();
}
SDL_Quit();
}
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