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-rw-r--r--src/level.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/level.c b/src/level.c
new file mode 100644
index 0000000..72e60d1
--- /dev/null
+++ b/src/level.c
@@ -0,0 +1,48 @@
+#include "level.h"
+#include "conf.h"
+#include "levels_bin.h"
+#include "lzy.h"
+#include "player.h"
+#include <stdint.h>
+#include <stdlib.h>
+
+static int width, height, id;
+static uint8_t *data = NULL;
+
+void level_deinit(void)
+{
+ if (data != NULL) {
+ free(data);
+ data = NULL;
+ }
+}
+
+void level_load(int nid)
+{
+ const uint8_t *const s = levels[nid].data;
+
+ width = s[3];
+ height = s[5];
+ data = calloc(width * height, sizeof(uint8_t));
+ id = nid;
+
+ for (int i = 0; i < width * height; i++)
+ data[i] = s[6 + i];
+
+ int px = 0, py = 0;
+ level_find(2, &px, &py);
+ player_init(px, py);
+}
+
+void level_find(int tile, int *x, int *y)
+{
+ for (int i = 0; i < width * height; i++) {
+ if (data[i] == tile) {
+ if (x != NULL)
+ *x = i % width * TILE_SIZE;
+ if (y != NULL)
+ *y = i % height * TILE_SIZE;
+ return;
+ }
+ }
+}