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path: root/src/zxc.zig
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const std = @import("std");
const sdl = @import("sdl2");
const Self = @This();

const Config = struct {
    const RenderMode = enum {
        Pixel,
        PixelPerfect,
        Hd,
    };

    width: usize,
    height: usize,
    scale: usize = 1,
    target_fps: ?u31,
    show_cursor: bool = false,
    render: RenderMode = .Pixel,
    title: [:0]const u8 = "ZXC",
};

config: Config,
window: sdl.Window,
renderer: sdl.Renderer,
target: ?sdl.Texture,
min_dt: u64,
next_time: u64,
tick: u64,

pub fn init(config: Config) !Self {
    var self = Self{
        .config = config,
        .window = undefined,
        .renderer = undefined,
        .target = null,
        .min_dt = undefined,
        .next_time = undefined,
        .tick = 0,
    };

    try sdl.init(.{ .video = true });
    errdefer sdl.quit();

    const basepath = sdl.c.SDL_GetBasePath();
    if (basepath == null)
        return sdl.makeError();
    defer sdl.c.SDL_free(basepath);

    try std.os.chdir(std.mem.span(basepath));

    self.window = try sdl.createWindow(
        config.title,
        sdl.WindowPosition.default,
        sdl.WindowPosition.default,
        config.width,
        config.height,
        .{ .resizable = true },
    );
    errdefer self.window.destroy();

    self.renderer = try sdl.createRenderer(
        self.window,
        null,
        sdl.RendererFlags{ .accelerated = true },
    );
    errdefer self.renderer.destroy();
    try self.renderer.setDrawBlendMode(.blend);

    if (config.render != .Hd) {
        self.target = try sdl.createTexture(
            self.renderer,
            .rgb888,
            .target,
            config.width,
            config.height,
        );
    }
    errdefer if (self.target != null) self.target.?.destroy();

    if (!config.show_cursor)
        _ = try sdl.showCursor(false);

    _ = sdl.setHint(
        sdl.hint.render_scale_quality,
        if (config.render == .Hd) "1" else "0",
    );

    if (config.target_fps != null) {
        self.min_dt = 1000 / config.target_fps.?;
        self.next_time = sdl.getTicks64();
    }

    return self;
}

pub fn deinit(self: *const Self) void {
    if (self.target != null)
        self.target.?.destroy();
    self.renderer.destroy();
    self.window.destroy();
    sdl.quit();
}

pub fn drawBegin(self: *const Self) !void {
    if (self.config.render == .Hd)
        return;

    try self.renderer.setTarget(self.target);
}

pub fn drawEnd(self: *Self) !void {
    if (self.config.render != .Hd) {
        try self.renderer.setTarget(null);
        try self.renderer.setColorRGBA(0, 0, 0, 255);
        try self.renderer.clear();

        const size = self.window.getSize();
        const scw = @intToFloat(f64, self.config.width);
        const sch = @intToFloat(f64, self.config.height);

        const scale = brk: {
            const ratio_w = @intToFloat(f64, size.width) / scw;
            const ratio_h = @intToFloat(f64, size.height) / sch;
            const ratio = if (ratio_w < ratio_h) ratio_w else ratio_h;
            break :brk if (ratio > 1) std.math.floor(ratio) else ratio;
        };

        const dst_rect = sdl.Rectangle{
            .x = size.width - @floatToInt(c_int, scw * scale),
            .y = size.height - @floatToInt(c_int, sch * scale),
            .width = @floatToInt(c_int, scw * scale),
            .height = @floatToInt(c_int, sch * scale),
        };
        try self.renderer.copy(self.target.?, dst_rect, null);
    }

    if (self.config.target_fps != null) {
        self.next_time += self.min_dt;
        const cur_time = sdl.getTicks64();
        if (self.next_time <= cur_time)
            self.next_time = cur_time
        else
            sdl.delay(@truncate(u32, self.next_time - cur_time));
    }

    self.renderer.present();
    self.tick += 1;
}