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extends Node
const WIDTH = 2048
const HEIGHT = 2048
const LIMITS = Vector2(WIDTH, HEIGHT)
const LIMITS_MIN = -LIMITS / 2
const LIMITS_MAX = LIMITS / 2
var FUN = false
@onready var _primogem: PackedScene = load("res://coin.tscn")
@onready var _scorepoints: PackedScene = load("res://score_points.tscn")
func _ready() -> void:
randomize()
func spawn_primogem(pos: Vector2) -> void:
var e: Area2D = _primogem.instantiate()
e.position = pos
get_node("../Game/Coins").add_child(e)
func spawn_scorepoints(pos: Vector2) -> void:
var e: Node2D = _scorepoints.instantiate()
e.position = pos
get_node("../Game/ScorePoints").add_child(e)
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