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#include "entityimpl.h"
#include "rotrect.h"
IMPL(update) {}
IMPL(draw) {
rotrect_draw(g->spike_rect, this->pos[0], this->pos[1]);
rotrect_draw(g->spike_irect, this->pos[0], this->pos[1]);
}
IMPL_INIT(spike) {
this->height = this->width = 8;
} IMPL_END
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