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#include "entityimpl.h"
#include "rotrect.h"

IMPL(update) {}

IMPL(draw) {
	rotrect_draw(g->spike_rect, this->pos[0], this->pos[1]);
	rotrect_draw(g->spike_irect, this->pos[0], this->pos[1]);
}

IMPL_INIT(spike) {
	this->height = this->width = 8;
} IMPL_END