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authorkdx <kikoodx@paranoici.org>2022-10-21 01:25:01 +0200
committerkdx <kikoodx@paranoici.org>2022-10-21 01:25:01 +0200
commit18d9e59ceb91a254e5dafa0cea81f4ebded9a685 (patch)
tree3c887aef0640ee9b91dcfb709d2a44116e8f62fc
parent0543cbcc26bb4e48a521063b41c9e0951d58a69c (diff)
downloadlzr-18d9e59ceb91a254e5dafa0cea81f4ebded9a685.tar.gz
update README
-rw-r--r--README.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/README.md b/README.md
index 9b60b12..bb020aa 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,8 @@ LZR is meant to be used in my own games as a base,
while staying simple, flexible and easy to grasp at the core.
## dependencies
-LZR depends on SDL2, SDL2_gfx and [libdx](https://git.sr.ht/~kikoodx/libdx).
+LZR depends on SDL2, SDL2_gfx, SDL_image, SDL_mixer and
+[libdx](https://git.sr.ht/~kikoodx/libdx).
## usage
Drop lzr.c and lzr.h in a project, add flags for the dependencies.