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author | kdx <kikoodx@paranoici.org> | 2022-10-21 01:25:01 +0200 |
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committer | kdx <kikoodx@paranoici.org> | 2022-10-21 01:25:01 +0200 |
commit | 18d9e59ceb91a254e5dafa0cea81f4ebded9a685 (patch) | |
tree | 3c887aef0640ee9b91dcfb709d2a44116e8f62fc | |
parent | 0543cbcc26bb4e48a521063b41c9e0951d58a69c (diff) | |
download | lzr-18d9e59ceb91a254e5dafa0cea81f4ebded9a685.tar.gz |
update README
-rw-r--r-- | README.md | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -4,7 +4,8 @@ LZR is meant to be used in my own games as a base, while staying simple, flexible and easy to grasp at the core. ## dependencies -LZR depends on SDL2, SDL2_gfx and [libdx](https://git.sr.ht/~kikoodx/libdx). +LZR depends on SDL2, SDL2_gfx, SDL_image, SDL_mixer and +[libdx](https://git.sr.ht/~kikoodx/libdx). ## usage Drop lzr.c and lzr.h in a project, add flags for the dependencies. |