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#include "lzr.h"
#include <stdbool.h>
int main(void)
{
LZR_Config cfg = {400, 224, 60, 16, "LZR demo", 0.0, false, true};
if (LZR_Init(cfg))
return 1;
float darkness = 0.0f;
float dark_dir = 1.0f;
int x = 0;
int y = 0;
LZR_ImageDrawSettings stg = {0, 0, -1, -1, 1.0,
1.0, 0.0, true, false, false};
while (!LZR_ShouldQuit()) {
darkness += 0.01f * dark_dir;
if (darkness * dark_dir >= 0.5f) {
darkness = 0.5f * dark_dir;
dark_dir = -dark_dir;
}
LZR_CycleEvents();
if (LZR_ButtonDown(LZR_BUTTON_LEFT)) {
stg.flip_h = true;
x--;
}
if (LZR_ButtonDown(LZR_BUTTON_RIGHT)) {
stg.flip_h = false;
x++;
}
if (LZR_ButtonDown(LZR_BUTTON_UP)) {
stg.flip_v = true;
y--;
}
if (LZR_ButtonDown(LZR_BUTTON_DOWN)) {
stg.flip_v = false;
y++;
}
if (LZR_ButtonDown(LZR_BUTTON_MOUSE_L))
LZR_MousePosition(&x, &y);
stg.angle = darkness / 16;
LZR_DrawBegin();
LZR_DrawSetColor(0.9f, 0.9f, 0.8f, 1.0f);
LZR_DrawClear();
LZR_DrawSetColor(1.0f, 1.0f, 1.0f, 1.0f);
LZR_DrawTile(LZR_IMAGE("tset.bmp"), 2, 2, 2, 0.0, 0);
LZR_DrawTile(LZR_IMAGE("tset.bmp"), 4, 22, 2, 0.0, 0);
const float shade = 0.9 * (0.5f + darkness);
LZR_DrawSetColor(shade, shade, 0.0f, shade);
LZR_DrawImageEx(LZR_IMAGE("coucou.bmp"), x, y, stg);
LZR_DrawCircle(false, x, y, 100);
LZR_DrawEnd();
}
LZR_Quit();
return 0;
}
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