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-rw-r--r--player_collide_exit.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/player_collide_exit.c b/player_collide_exit.c
new file mode 100644
index 0000000..5ba0cb3
--- /dev/null
+++ b/player_collide_exit.c
@@ -0,0 +1,23 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* player_collide_exit.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: kdx <kdx @student.42angouleme.fr +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2022/10/14 14:28:38 by kdx #+# #+# */
+/* Updated: 2022/10/16 01:24:41 by kdx ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "player.h"
+#include "sily.h"
+#include "game.h"
+#include "map.h"
+
+void player_collide_exit(t_sily *sily, t_player *player, t_map *map)
+{
+ if (sily->game->collectibles == 0 && player_collide(map, player->pos[0],
+ player->pos[1], TILE_EXIT))
+ sily->game->victory = 1;
+}